C&C4 Remake Discussion
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Organization here we come

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Organization here we come Empty Organization here we come

Post  Naraku Sun Mar 07, 2010 6:45 pm

This is the thread where I want to make a list of what units we will have in the mod.

GDI Offense:
Mastodon
Mammoth Tank
Bradley APC (with railgun?)

GDI Support:
(insert aircrafts here)
Shatterer

GDI Defense:
Heavy GDI Defense (currently in development)

Nod Offense:
Some Heavy Tank
Heavy Flame Tank

Nod Support:
(Insert Aircraft here)
A VENOM THAT CAN SHOOT FIRE!?!?!

Nod Defense:
Obelisk of Light
Obelisk of Darkness

Neutral:
Mutant Stronghold

personally, I think we should only have 1 nod campaign mission in the first release, I want to see some ppl get shocked that we actually did it.


Last edited by Naraku on Sun Mar 07, 2010 6:49 pm; edited 3 times in total
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Post  Spider_Pig_Rocks Sun Mar 07, 2010 6:47 pm

some sort of GDI apc is needed + Shatterer
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Post  ThaBo$s Sun Mar 07, 2010 8:11 pm

If you'd like guys, I can try and formulate a full list of units and structures for all classes of both factions, plus a list of Forgotten stuff we can try and come up with... I just wanna do that to make up for the fact that I had to miss our meeting.
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Post  videogmer314 Sun Mar 07, 2010 9:04 pm

Here's what I have. And yes, the list is incomplete. (Key: Tier 1, Tier 2, Tier 3)

GDI Offense:
Unnamed APC*
Hunter Tank*
ZOCOM Orca*
Bulldog
Combat Engineer

Disruptor
Mammoth Tank

Support:
Wolverine
Titan
Engineer

Mastodon
Juggernaut


Defense:
Refractor

Nod Offense:
(I don't have anything for this yet)

Support:
Venom
Apache*

Ravager

Defense:
Awakened
Kane's Disciple


*I need a better name for these units.
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Post  Spider_Pig_Rocks Sun Mar 07, 2010 9:08 pm

with permission of the forgotton mod staff (when it comes out) i think we could use thier units (giving them credit of cource)
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Post  Naraku Sun Mar 07, 2010 9:09 pm

videogmer314 wrote:Here's what I have. And yes, the list is incomplete. (Key: Tier 1, Tier 2, Tier 3)

GDI Offense:
Unnamed APC*
Hunter Tank*
ZOCOM Orca*
Bulldog
Combat Engineer

Disruptor
Mammoth Tank

Support:
Wolverine
Titan
Engineer

Mastodon
Juggernaut


Defense:
Refractor
Manticore
(Walking Base Defender similar to Cabal's Defender)

Nod Offense:
(I don't have anything for this yet)

Support:
Venom
Apache*

Ravager
Bloodhound (Unit in progress)

Defense:
Awakened
Kane's Disciple


*I need a better name for these units.
Keep adding to the list
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Post  Spider_Pig_Rocks Sun Mar 07, 2010 9:14 pm

Support:
Wolverine
Titan
Engineer
Mastodon -this goes with the offencive team
Juggernaut
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Post  PizzaAtomica Mon Mar 08, 2010 10:08 am

Here's what I've come up with so far for GDI infantry and vehicles:

Organization here we come GDIunitdestribution1

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Post  videogmer314 Mon Mar 08, 2010 5:09 pm

@Pizza: The spanner is an air unit.
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Post  Naraku Mon Mar 08, 2010 6:22 pm

*facepalm

In the mod, we should start with Nod, for some organization:

-Nod Defense
-Nod Offense
-Nod Support

then we go to GDI

-GDI Defense
-GDI Offense
-GDI Support
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Post  Shriken Mon Mar 08, 2010 10:08 pm

lol doesnt matter if GDI or Nod first, as long as we focus on it and have check boxes next to specific jobs done by people
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Post  Naraku Mon Mar 08, 2010 10:22 pm

see the unit list


Last edited by Naraku on Fri Mar 19, 2010 9:15 pm; edited 3 times in total
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Post  ThaBo$s Tue Mar 09, 2010 1:06 am

This is what I have for GDI so far:

C&C 4 Redux Unit List (1.0)

GDI (Global Defense Initiative)
> Offense (Main Focus: Rail Gun Tech)
--Infantry
----Combat Engineer (T1)
----Zone Rifleman (T1)
----Zone Defender (T1)
----Zone Grenadier (T2)
----Zone Trooper (T3)
----Commando (T3)
--Vehicles
----ZOCOM Harvester (T1)
----Bulldog (T1)
----Titan Mk.II (T1)
----Raven APC (T2)
----Wolf Tank (T2)
----Sandstorm MLRS (T2)
----Viking Artillery (T3)
----Mammoth Tank (T3)
----Mastodon (Epic Unit)
--Aircraft
----Orca Gunship (T2)
----Hammerhead (T2)
----Firehawk (T3)
----Paladin Rail Platform (T3)
> Defense (Main Focus: Sonic Tech)
--Infantry
----Zone Engineer (T1)
----Zone Enforcer (T1)
----Zone Defender (T1)
----Zone Lancer (T2)
----Zone Raider (T2)
----Zone Trooper (T3)
----Zone Captain (T3)
--Vehicles
----Heavy Harvester (T1)
----Wolverine (T1)
----Spartan Tank (T1)
----Shockwave (T2)
----Armadillo APC (T2)
----RIG (T2)
----Refractor (T3)
----Juggernaut (T3)
--Aircraft
----Remora Gunship (T2)
----Falcon Heavy Bomber (T3)
> Support (Main Focus: EMP/Hover Tech)
--Infantry
----Mechanic (T1)
----Zone Marine (T1)
----Zone Defender (T1)
----Zone Disk Thrower (T2)
----Zone Medic (T2)
----Sniper (T2)
----SpecOps Trooper (T3)
--Vehicles
----Harvester (T1)
----Talon (T1)
----Hunter Tank (T1)
----MRT (T1)
----Striker Tank Hunter (T2)
----Falcon (T2)
----Slingshot (T2)
----Conductor (T2)
----Thunderhead Artillery (T3)
--Aircraft
----Hurricane (T1)
----Sparrowhawk (T1)
----Condor (T2)
----Archangel (T2)
----Vulture (T3)
----Kodiak (Epic Unit)

What do you think so far (with working names for new[ish] units)?


Last edited by ThaBo$s on Sat Mar 13, 2010 1:52 am; edited 1 time in total
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Post  Naraku Tue Mar 09, 2010 9:28 am

we are probably not going to have epic units in the mod in 1.0, or if we do, we are not giving them a build limit of 1
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Post  ThaBo$s Tue Mar 09, 2010 11:59 am

Naraku wrote:we are probably not going to have epic units in the mod in 1.0, or if we do, we are not giving them a build limit of 1

Well, having an "epic" for both offense and support balances against the super weapon the defense will have, since the O/S superweapons will be pretty mediocre compared to it (Like compare an orbital kinetic strike to an ion cannon...)
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