Neutral Tech Structures
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Shriken
Naraku
Borreh
vhu9644
Spider_Pig_Rocks
9 posters
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Neutral Tech Structures
what tech structues are we gonna have?
-Tib Spike?
-Forgotton/mutant hub?
-EMP hub?
-ect.
We are gonna need 3 different types of controll nodes, one for Blue zones, one for yellow zones, and one for red zones,
-Tib Spike?
-Forgotton/mutant hub?
-EMP hub?
-ect.
We are gonna need 3 different types of controll nodes, one for Blue zones, one for yellow zones, and one for red zones,
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
neutral tech structure
i think there should be turrets
Cannon Turret
Minigun turret
misile turret
Cannon Turret
Minigun turret
misile turret
vhu9644- Posts : 4
Join date : 2010-02-15
Re: Neutral Tech Structures
but they should not look ugly like the ones in C&C4
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Neutral Tech Structures
Here's what I got, we should change all mutant hovels into this structure which will have unit construction capabilities as well as vehicle construction capabilities, I also think that this structure should also have a minor build radius so that defenses can be constructed to defend it.
This is something I made in worldbuilder by merging objects and effects, should be a nod tech lab, or even an energy weapon
Structures like this should be used in the early missions of the campaign
This one can be used as a control point or an EMP control device seeing as C&C4 is expected to be more advanced than C&C3
Personally I don't know how to make this 2nd one into a single model, perhaps someone with more experience than I can do this for us, as well as giving it a larger cannon
This is something I made in worldbuilder by merging objects and effects, should be a nod tech lab, or even an energy weapon
Structures like this should be used in the early missions of the campaign
This one can be used as a control point or an EMP control device seeing as C&C4 is expected to be more advanced than C&C3
Personally I don't know how to make this 2nd one into a single model, perhaps someone with more experience than I can do this for us, as well as giving it a larger cannon
Naraku- Posts : 222
Join date : 2010-02-15
Re: Neutral Tech Structures
i's say we need to model them more, i dont want it took look like a modded C&C3 turret
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Neutral Tech Structures
I know, I had something much cooler in mind, however I need to build up my skills to be able to model it.
Naraku- Posts : 222
Join date : 2010-02-15
Re: Neutral Tech Structures
if u pass me a sketch ill give it a go?
Shriken- Posts : 92
Join date : 2010-02-13
Age : 32
Location : UK
Re: Neutral Tech Structures
I'll send one up to you later, also could you make the obelisk of light taller and also try making an obelisk of darkness? (cabal AA Obelisk)
the really thin towers are the obelisks of darkness, maybe you could beef them up.
the really thin towers are the obelisks of darkness, maybe you could beef them up.
Naraku- Posts : 222
Join date : 2010-02-15
Re: Neutral Tech Structures
Lol I think I see a Mech Warrior in there next to all of the cyborgs
ThaBo$s- Project Leader
- Posts : 69
Join date : 2010-02-15
Age : 31
Location : Flint, MI
Re: Neutral Tech Structures
lol! yh, it's some kind of malformed Madcat
Naraku- Posts : 222
Join date : 2010-02-15
Re: Neutral Tech Structures
just thought id throw this out there, naval base?
GodofDeath- Posts : 10
Join date : 2010-03-10
Age : 30
Re: Neutral Tech Structures
What purpose would a naval base serve in a game without navies?
You could possibly use it as a method to have supports powers (like battleships bombard) but it would be better to just a different tech structure that does the same thing, but that does not have to be near water, and has a much cooler effect than a battleships shelling.
You could possibly use it as a method to have supports powers (like battleships bombard) but it would be better to just a different tech structure that does the same thing, but that does not have to be near water, and has a much cooler effect than a battleships shelling.
SEA-106- Posts : 20
Join date : 2010-03-31
Re: Neutral Tech Structures
SEA-106 wrote:What purpose would a naval base serve in a game without navies?
You could possibly use it as a method to have supports powers (like battleships bombard) but it would be better to just a different tech structure that does the same thing, but that does not have to be near water, and has a much cooler effect than a battleships shelling.
doesnt get more off-topic than this
nvm i saw the other post
Naraku- Posts : 222
Join date : 2010-02-15
Re: Neutral Tech Structures
HAHA
i got idea!!
how about instead of mutant hubs we have abandoned CABAL bunkers, these can build primitive cyborgs!!
i got idea!!
how about instead of mutant hubs we have abandoned CABAL bunkers, these can build primitive cyborgs!!
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Neutral Tech Structures
erm... maybe a neutral tech structure like a neutral war factory whereby capturing it allows the controller to produce certain vehicles restricted to the neutral structure and cant be build by any other faction. =D
Fatalreaper- Posts : 3
Join date : 2010-04-28
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