C&C4 Remake Discussion
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Neutral Tech Structures

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Post  Spider_Pig_Rocks Thu Feb 18, 2010 8:24 am

what tech structues are we gonna have?

-Tib Spike?
-Forgotton/mutant hub?
-EMP hub?
-ect.

We are gonna need 3 different types of controll nodes, one for Blue zones, one for yellow zones, and one for red zones,
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Post  vhu9644 Thu Feb 18, 2010 1:55 pm

i think there should be turrets
Cannon Turret
Minigun turret
misile turret

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Post  Spider_Pig_Rocks Fri Feb 26, 2010 9:39 pm

but they should not look ugly like the ones in C&C4
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Post  Borreh Sat Feb 27, 2010 4:51 am

EMP would be a neat idea.
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Post  Naraku Sun Feb 28, 2010 9:54 pm

Here's what I got, we should change all mutant hovels into this structure which will have unit construction capabilities as well as vehicle construction capabilities, I also think that this structure should also have a minor build radius so that defenses can be constructed to defend it.
Neutral Tech Structures Tech

This is something I made in worldbuilder by merging objects and effects, should be a nod tech lab, or even an energy weapon
Neutral Tech Structures Techlabnod
Structures like this should be used in the early missions of the campaign
Neutral Tech Structures 25qyg3o
This one can be used as a control point or an EMP control device seeing as C&C4 is expected to be more advanced than C&C3
Neutral Tech Structures 6zt01k
Personally I don't know how to make this 2nd one into a single model, perhaps someone with more experience than I can do this for us, as well as giving it a larger cannon
Neutral Tech Structures 2rzcbjb
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Post  Spider_Pig_Rocks Mon Mar 01, 2010 5:20 pm

i's say we need to model them more, i dont want it took look like a modded C&C3 turret
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Post  Naraku Mon Mar 01, 2010 6:50 pm

I know, I had something much cooler in mind, however I need to build up my skills to be able to model it.
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Post  Shriken Mon Mar 01, 2010 10:02 pm

if u pass me a sketch ill give it a go?
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Post  Naraku Mon Mar 01, 2010 11:49 pm

I'll send one up to you later, also could you make the obelisk of light taller and also try making an obelisk of darkness? (cabal AA Obelisk)
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the really thin towers are the obelisks of darkness, maybe you could beef them up. Smile
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Post  ThaBo$s Mon Mar 01, 2010 11:53 pm

Lol I think I see a Mech Warrior in there next to all of the cyborgs Laughing
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Post  Naraku Mon Mar 01, 2010 11:58 pm

lol! yh, it's some kind of malformed Madcat
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Post  GodofDeath Wed Mar 24, 2010 10:30 pm

just thought id throw this out there, naval base?
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Post  SEA-106 Sun Apr 04, 2010 5:24 am

What purpose would a naval base serve in a game without navies?

You could possibly use it as a method to have supports powers (like battleships bombard) but it would be better to just a different tech structure that does the same thing, but that does not have to be near water, and has a much cooler effect than a battleships shelling.

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Post  Naraku Sun Apr 04, 2010 9:22 am

SEA-106 wrote:What purpose would a naval base serve in a game without navies?

You could possibly use it as a method to have supports powers (like battleships bombard) but it would be better to just a different tech structure that does the same thing, but that does not have to be near water, and has a much cooler effect than a battleships shelling.

doesnt get more off-topic than this

nvm i saw the other post
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Post  Spider_Pig_Rocks Tue Apr 13, 2010 8:45 pm

HAHA

i got idea!!

how about instead of mutant hubs we have abandoned CABAL bunkers, these can build primitive cyborgs!!
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Post  Fatalreaper Thu Apr 29, 2010 10:10 am

erm... maybe a neutral tech structure like a neutral war factory whereby capturing it allows the controller to produce certain vehicles restricted to the neutral structure and cant be build by any other faction. =D

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