OK, so what have we done, and making a start
+2
videogmer314
Bobug
6 posters
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OK, so what have we done, and making a start
Ok, im wondering what we have so far code wise. What were gunna need to have coded to start off is:
MCV
Crawler
Basic production structures
Basic units
Factions
A spawner that allows us to respawn in certain game modes if we have respawning
MCV
Crawler
Basic production structures
Basic units
Factions
A spawner that allows us to respawn in certain game modes if we have respawning
Bobug- Project Leader
- Posts : 7
Join date : 2010-02-14
Re: OK, so what have we done, and making a start
the meeting tonight should hopefully clear everything up on whats done and whos going to work on what
Shriken- Posts : 92
Join date : 2010-02-13
Age : 32
Location : UK
Re: OK, so what have we done, and making a start
for me it is at 3:00 pm
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: OK, so what have we done, and making a start
ok today then lol
Shriken- Posts : 92
Join date : 2010-02-13
Age : 32
Location : UK
Re: OK, so what have we done, and making a start
How about unit producing Units?
As the crawler makes it's units whilst idle and undeployed, not to mention flying/mobile structures.
I'd assume it would be no more complex as adding a unit creation tab for a unit though...
As the crawler makes it's units whilst idle and undeployed, not to mention flying/mobile structures.
I'd assume it would be no more complex as adding a unit creation tab for a unit though...
Right?
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: OK, so what have we done, and making a start
that was already done, but since Bobug quit the team, we probably need to do that again
Naraku- Posts : 222
Join date : 2010-02-15
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
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