Organizing the team
+3
CommieDog
SEA-106
Naraku
7 posters
Page 1 of 3
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Option 1 or option 2?
Organizing the team
I just don't know if it is worth it, it would actually be easier to mod 3 subfactions for each side, that would be much more fun, easier, and worth it, I've been trying to get this mod rolling but there is too much friction.
I want the team's opinion on this, it seems like most of you are just sitting back and waiting for others to do the work.
I spent alot of time on this, and I would not mind if we converted this into a basebuilding C&C4 with advanced GDI units, advanced Scrin units, and advanced Nod units.
we need to meet up and talk about where our mod is going
I want the team's opinion on this, it seems like most of you are just sitting back and waiting for others to do the work.
I spent alot of time on this, and I would not mind if we converted this into a basebuilding C&C4 with advanced GDI units, advanced Scrin units, and advanced Nod units.
we need to meet up and talk about where our mod is going
Last edited by Naraku on Fri Apr 02, 2010 3:51 pm; edited 2 times in total
Naraku- Posts : 222
Join date : 2010-02-15
Hey, look!! It's a piano!!
Honestly, if you ever want to get anything done, you can't even consider the idea of quitting.
I usually work on the well-known RA3 Paradox mod, which is a mod about 10 times the size of this one. But, since we are led by a motivated leader, and since we refuse to consider the thought of dieing, I highly doubt the mod will die, despite the fact that we will probably not completely finish the mod for another 4 years or more.
Obviously, there's always going to be some people who simply don't have the ability to help anymore. This is understandable, and probably inevitable. However, even if people have to leave the team, do your best to replace them, and keep moving. If you start falling short of inspiration, go play a C&C game for a few hours, and get it back. (or, better yet, go watch the last C&C4 FMVs. You'll get inspired pretty fast then )
However, as I said to ThaBoss recently in a pm, I am willing to help a bit with coding. While most of my experience has been on RA3, I do have plenty of it. I am currently downloading the C&C3 SDK, and presuming the download doesn't fail coz of my fail conn., then I will start doing some C&C3 modding to help, when I'm not working on Paradox or doing XNA programming. (If you don't want something else, I can start working on the crawler mechanic immediately. Depending on the differences between the RA3 and C&C3 engine, it could be extremely hard to do, but there will be workarounds, and I've got one in mind)
So, long story short, give up on the idea of giving up, and I'm willing to help if you want, since I will be able to help with the lack of experience you mentioned in your post.
I usually work on the well-known RA3 Paradox mod, which is a mod about 10 times the size of this one. But, since we are led by a motivated leader, and since we refuse to consider the thought of dieing, I highly doubt the mod will die, despite the fact that we will probably not completely finish the mod for another 4 years or more.
Obviously, there's always going to be some people who simply don't have the ability to help anymore. This is understandable, and probably inevitable. However, even if people have to leave the team, do your best to replace them, and keep moving. If you start falling short of inspiration, go play a C&C game for a few hours, and get it back. (or, better yet, go watch the last C&C4 FMVs. You'll get inspired pretty fast then )
However, as I said to ThaBoss recently in a pm, I am willing to help a bit with coding. While most of my experience has been on RA3, I do have plenty of it. I am currently downloading the C&C3 SDK, and presuming the download doesn't fail coz of my fail conn., then I will start doing some C&C3 modding to help, when I'm not working on Paradox or doing XNA programming. (If you don't want something else, I can start working on the crawler mechanic immediately. Depending on the differences between the RA3 and C&C3 engine, it could be extremely hard to do, but there will be workarounds, and I've got one in mind)
So, long story short, give up on the idea of giving up, and I'm willing to help if you want, since I will be able to help with the lack of experience you mentioned in your post.
SEA-106- Posts : 20
Join date : 2010-03-31
Re: Organizing the team
I've actually been working a bit on implementing the concept of the Offense class. I wanted to wait until I had almost everything working to share it, but if you or someone else wanted to look at it now, I'd be happy to share what I have.
CommieDog- Posts : 14
Join date : 2010-03-21
Location : Alaska
Re: Organizing the team
if you guys need something donne coding side just tell me i'll be happy to do it i just can't organise a my self atm
but we can upload the thing and then back off saying th news was our aprill fools
but we can upload the thing and then back off saying th news was our aprill fools
granyte- Posts : 51
Join date : 2010-02-14
Re: Organizing the team
well i think this wud be a little too mean to call an april fools joke; also, i want to spite trak888 who said we wud die in 2 months, and every other EA fanboi in existence. Which reminds me, we need better organization.
Re: Organizing the team
we do, and the only reason that I post this is to get your attention on this, I think this would be really epic, but we have to do more
btw, we still need an animator and a texture artist to work on my epic unit
btw, we still need an animator and a texture artist to work on my epic unit
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
shoot your unit by there when it's ready i got your animator
i'm spending the day with him while we re talking about it
i'm spending the day with him while we re talking about it
granyte- Posts : 51
Join date : 2010-02-14
Re: Organizing the team
i honestly would help but im a mapper....i am making visual as i can but we cant script until we get baisic codes recouse ect..
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Organizing the team
then you need to talk to one of the coders
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
listen, if you wanna leave fine, but im in all the way....ill even recruit all of my friends and well have epicly large team
(MAKE ME LEEDAH!!!!!)
(MAKE ME LEEDAH!!!!!)
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Organizing the team
lulz im not leaving, If i do, you will die besides, I have some sick shit i want to show you guys ONCE WE GET SOME FUCKING TEXTURE ARTISTS, whoopz, capz
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
i want to be leader or co-leader. right now im practicly the co-leaders co-leader
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Organizing the team
Spider_Pig_Rocks wrote:i want to be leader or co-leader. right now im practicly the co-leaders co-leader
making u the assistant
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
S_P_R for leedah!
Spider_Pig_Rocks- Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)
Re: Organizing the team
You know SPR - you really aren't helping, the last thing this mod needs is a rebel team breaking the team apart.
WE NEED TO FOCUS OUR ATTENTION.
If this mod is anywhere near as jumbled up as i think it is; then gawd help us.
This team needs an aim, so the real question is: Where is the mod already??
What has been made so far??
WE NEED TO FOCUS OUR ATTENTION.
If this mod is anywhere near as jumbled up as i think it is; then gawd help us.
This team needs an aim, so the real question is: Where is the mod already??
What has been made so far??
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: Organizing the team
Lets see, we got
Nod Defense Crawler (packed)
GDI mammoth tank mk4
Nod Radar Structure (textured)
Nod Artillery emplacement (being textured)
Tiberium infested structures
Nod Tyrant (being textured)
Nod Manticore
Nod infantry
Gdi barracks
Nod Shield Redeemer
and most of this stuff needs texturing
I'm going to work on some more stuff once the C&C4 worldbuilder comes out, I need to have an idea of what else is in C&C4 that I haven't seen.
Nod Defense Crawler (packed)
GDI mammoth tank mk4
Nod Radar Structure (textured)
Nod Artillery emplacement (being textured)
Tiberium infested structures
Nod Tyrant (being textured)
Nod Manticore
Nod infantry
Gdi barracks
Nod Shield Redeemer
and most of this stuff needs texturing
I'm going to work on some more stuff once the C&C4 worldbuilder comes out, I need to have an idea of what else is in C&C4 that I haven't seen.
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
I hope the WB comes out for it - but with the team being reduced I fear we may not see it.
This is good; do you think you could complete the nod units(the ones you can for now) over the following 2 months? or 1?
If so then we'd be in very good standing, balancing can be done; but is not a major point as we can annouce patchs.
We also need GDI to be completed to release the mod, after that we can focus on the campaigns for the factions GDI and NOD.
We'd also be looking at the scrin and forgotten afterwards (these factions will be a Unlimited time release, meaning we don't have any time requirement for them)
In the mean time any mappers will be focusing on complete maps which require little in the way of managable resources (meaning you could use "actor units" to follow through the mission).
I am correct in thinking this mod will be using Kanes wrath, no? (need to comfirm for WB choice).
If you completed major parts of the mod - please post them on the forum to update our position ;].
Btw could I has/have a list on the team members and their position in the mod, if we know what everyone is doing and has completed we can be assured that the mod will pan out =D.
This is good; do you think you could complete the nod units(the ones you can for now) over the following 2 months? or 1?
If so then we'd be in very good standing, balancing can be done; but is not a major point as we can annouce patchs.
We also need GDI to be completed to release the mod, after that we can focus on the campaigns for the factions GDI and NOD.
We'd also be looking at the scrin and forgotten afterwards (these factions will be a Unlimited time release, meaning we don't have any time requirement for them)
In the mean time any mappers will be focusing on complete maps which require little in the way of managable resources (meaning you could use "actor units" to follow through the mission).
I am correct in thinking this mod will be using Kanes wrath, no? (need to comfirm for WB choice).
If you completed major parts of the mod - please post them on the forum to update our position ;].
Btw could I has/have a list on the team members and their position in the mod, if we know what everyone is doing and has completed we can be assured that the mod will pan out =D.
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: Organizing the team
KW can not be modded
also:
Shriken(modeler)
Jpnyt(coder and learning how to work with 3ds max)
Bobug(can do anything, but is working on his own mod)
Naraku(project manager & modeler)
thaboss(project manager)
PizzaAtomica(concept artist)
Joshh(concept artist)
granye(idk)
timemastercronos35(modeler)
videogmer314(made this forum for us)
Commiedog(coder)
TMtrue(mapper)
SPR(mapper)
Taxikiller(idk)
also:
Shriken(modeler)
Jpnyt(coder and learning how to work with 3ds max)
Bobug(can do anything, but is working on his own mod)
Naraku(project manager & modeler)
thaboss(project manager)
PizzaAtomica(concept artist)
Joshh(concept artist)
granye(idk)
timemastercronos35(modeler)
videogmer314(made this forum for us)
Commiedog(coder)
TMtrue(mapper)
SPR(mapper)
Taxikiller(idk)
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
Ah true - I thought that Kanes wraths one had been developed by the community awhile back, but I must of been mistaken.
Anyhow it does look like we could use with a texturer for the models or "skinner", as the "can do anything" guy has a mod he is working on and we should not fall to hard for him to complete every model we have created.
I shall be creating major scripting skills into the mapping side of the mod and my general experience in mapping, which means completing spider's maps(or scraping them, JK XD) XD.
Anyhow it does look like we could use with a texturer for the models or "skinner", as the "can do anything" guy has a mod he is working on and we should not fall to hard for him to complete every model we have created.
I shall be creating major scripting skills into the mapping side of the mod and my general experience in mapping, which means completing spider's maps(or scraping them, JK XD) XD.
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: Organizing the team
heheh, lol, so, are you part of the forgotten mod team?
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
Naraku wrote:heheh, lol, so, are you part of the forgotten mod team?
I believe so, the empty, and cold part of the mod - but the forgotten and even the scrin sides will be secondary to GDI and Nod.
but I think we need more skinners for this mod to see daylight within a year XD.
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: Organizing the team
Tiberian Fiend wrote:Naraku wrote:heheh, lol, so, are you part of the forgotten mod team?
I believe so, the empty, and cold part of the mod - but the forgotten and even the scrin sides will be secondary to GDI and Nod.
but I think we need more skinners for this mod to see daylight within a year XD.
cold part of the mod? =/
and yes, if we had 5 decent texture artists, then we would be doing much better than we are now, how many texture artists, modelers, and coders are on the forgotten mod team?
Naraku- Posts : 222
Join date : 2010-02-15
Re: Organizing the team
None as of yet - As I said the forgotten and scrin will be secondary, if any modelers, coders and skinners are willing to aid me after the campaigns for GDI and Nod then I will design a layout for the forgotten units and will make teh campaign for it.
I have no idea who is the scrin designer is though - supose its a truly empty spot of the mod.
"Cold" being as stationary or frozen.
I have no idea who is the scrin designer is though - supose its a truly empty spot of the mod.
"Cold" being as stationary or frozen.
Tiberian Fiend- Posts : 25
Join date : 2010-03-28
Age : 32
Re: Organizing the team
oh, well, if the mod team is looking for work, then they can join us
Naraku- Posts : 222
Join date : 2010-02-15
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Similar topics
» The Team - who's who
» Next Team Meeting
» Art team staff list
» growing the forum + the team to remake C&C4
» Next Team Meeting
» Art team staff list
» growing the forum + the team to remake C&C4
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