C&C4 Remake Discussion
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Organizing the team

+3
CommieDog
SEA-106
Naraku
7 posters

Page 1 of 3 1, 2, 3  Next

Go down

Option 1 or option 2?

Organizing the team Vote_lcap13%Organizing the team Vote_rcap 13% 
[ 1 ]
Organizing the team Vote_lcap87%Organizing the team Vote_rcap 87% 
[ 7 ]
 
Total Votes : 8
 
 

Organizing the team Empty Organizing the team

Post  Naraku Thu Apr 01, 2010 7:53 pm

I just don't know if it is worth it, it would actually be easier to mod 3 subfactions for each side, that would be much more fun, easier, and worth it, I've been trying to get this mod rolling but there is too much friction.

I want the team's opinion on this, it seems like most of you are just sitting back and waiting for others to do the work. Rolling Eyes

I spent alot of time on this, and I would not mind if we converted this into a basebuilding C&C4 with advanced GDI units, advanced Scrin units, and advanced Nod units.


we need to meet up and talk about where our mod is going affraid


Last edited by Naraku on Fri Apr 02, 2010 3:51 pm; edited 2 times in total
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Hey, look!! It's a piano!!

Post  SEA-106 Thu Apr 01, 2010 11:10 pm

Honestly, if you ever want to get anything done, you can't even consider the idea of quitting.

I usually work on the well-known RA3 Paradox mod, which is a mod about 10 times the size of this one. But, since we are led by a motivated leader, and since we refuse to consider the thought of dieing, I highly doubt the mod will die, despite the fact that we will probably not completely finish the mod for another 4 years or more.

Obviously, there's always going to be some people who simply don't have the ability to help anymore. This is understandable, and probably inevitable. However, even if people have to leave the team, do your best to replace them, and keep moving. If you start falling short of inspiration, go play a C&C game for a few hours, and get it back. (or, better yet, go watch the last C&C4 FMVs. You'll get inspired pretty fast then Very Happy )

However, as I said to ThaBoss recently in a pm, I am willing to help a bit with coding. While most of my experience has been on RA3, I do have plenty of it. I am currently downloading the C&C3 SDK, and presuming the download doesn't fail coz of my fail conn., then I will start doing some C&C3 modding to help, when I'm not working on Paradox or doing XNA programming. (If you don't want something else, I can start working on the crawler mechanic immediately. Depending on the differences between the RA3 and C&C3 engine, it could be extremely hard to do, but there will be workarounds, and I've got one in mind)

So, long story short, give up on the idea of giving up, and I'm willing to help if you want, since I will be able to help with the lack of experience you mentioned in your post.

SEA-106

Posts : 20
Join date : 2010-03-31

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  CommieDog Thu Apr 01, 2010 11:27 pm

I've actually been working a bit on implementing the concept of the Offense class. I wanted to wait until I had almost everything working to share it, but if you or someone else wanted to look at it now, I'd be happy to share what I have.

CommieDog

Posts : 14
Join date : 2010-03-21
Location : Alaska

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  granyte Thu Apr 01, 2010 11:42 pm

if you guys need something donne coding side just tell me i'll be happy to do it i just can't organise a my self atm



but we can upload the thing and then back off saying th news was our aprill fools
granyte
granyte

Posts : 51
Join date : 2010-02-14

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  bluestar Thu Apr 01, 2010 11:51 pm

well i think this wud be a little too mean to call an april fools joke; also, i want to spite trak888 who said we wud die in 2 months, and every other EA fanboi in existence. Which reminds me, we need better organization.
bluestar
bluestar
Admin

Posts : 83
Join date : 2010-02-13
Age : 28
Location : Michigan

http://nickcncchat.forumotion.com/

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 9:43 am

we do, and the only reason that I post this is to get your attention on this, I think this would be really epic, but we have to do more Smile

btw, we still need an animator and a texture artist to work on my epic unit affraid
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  granyte Fri Apr 02, 2010 10:06 am

shoot your unit by there when it's ready i got your animator
i'm spending the day with him while we re talking about it
granyte
granyte

Posts : 51
Join date : 2010-02-14

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 10:08 am

Organizing the team Shield10
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Spider_Pig_Rocks Fri Apr 02, 2010 2:09 pm

i honestly would help but im a mapper....i am making visual as i can but we cant script until we get baisic codes recouse ect..
Spider_Pig_Rocks
Spider_Pig_Rocks

Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 2:15 pm

then you need to talk to one of the coders
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Spider_Pig_Rocks Fri Apr 02, 2010 2:19 pm

listen, if you wanna leave fine, but im in all the way....ill even recruit all of my friends and well have epicly large team

(MAKE ME LEEDAH!!!!!)
Spider_Pig_Rocks
Spider_Pig_Rocks

Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 2:20 pm

lulz im not leaving, If i do, you will die affraid besides, I have some sick shit i want to show you guys ONCE WE GET SOME FUCKING TEXTURE ARTISTS, whoopz, capz
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Spider_Pig_Rocks Fri Apr 02, 2010 2:24 pm

i want to be leader or co-leader. right now im practicly the co-leaders co-leader
Spider_Pig_Rocks
Spider_Pig_Rocks

Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 2:25 pm

Spider_Pig_Rocks wrote:i want to be leader or co-leader. right now im practicly the co-leaders co-leader

making u the assistant
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Spider_Pig_Rocks Fri Apr 02, 2010 2:54 pm

S_P_R for leedah!
Spider_Pig_Rocks
Spider_Pig_Rocks

Posts : 165
Join date : 2010-02-14
Age : 30
Location : Chicago :)

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Tiberian Fiend Fri Apr 02, 2010 3:01 pm

You know SPR - you really aren't helping, the last thing this mod needs is a rebel team breaking the team apart.

WE NEED TO FOCUS OUR ATTENTION.

If this mod is anywhere near as jumbled up as i think it is; then gawd help us.

This team needs an aim, so the real question is: Where is the mod already??
What has been made so far??
Tiberian Fiend
Tiberian Fiend

Posts : 25
Join date : 2010-03-28
Age : 32

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 3:49 pm

Lets see, we got

Nod Defense Crawler (packed)

GDI mammoth tank mk4

Nod Radar Structure (textured)

Nod Artillery emplacement (being textured)

Tiberium infested structures

Nod Tyrant (being textured)

Nod Manticore

Nod infantry

Gdi barracks

Nod Shield Redeemer

and most of this stuff needs texturing


I'm going to work on some more stuff once the C&C4 worldbuilder comes out, I need to have an idea of what else is in C&C4 that I haven't seen.
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Tiberian Fiend Fri Apr 02, 2010 4:27 pm

I hope the WB comes out for it - but with the team being reduced I fear we may not see it.

This is good; do you think you could complete the nod units(the ones you can for now) over the following 2 months? or 1?

If so then we'd be in very good standing, balancing can be done; but is not a major point as we can annouce patchs.
We also need GDI to be completed to release the mod, after that we can focus on the campaigns for the factions GDI and NOD.
We'd also be looking at the scrin and forgotten afterwards (these factions will be a Unlimited time release, meaning we don't have any time requirement for them)

In the mean time any mappers will be focusing on complete maps which require little in the way of managable resources (meaning you could use "actor units" to follow through the mission).

I am correct in thinking this mod will be using Kanes wrath, no? (need to comfirm for WB choice).

If you completed major parts of the mod - please post them on the forum to update our position ;].
Btw could I has/have a list on the team members and their position in the mod, if we know what everyone is doing and has completed we can be assured that the mod will pan out =D.
Tiberian Fiend
Tiberian Fiend

Posts : 25
Join date : 2010-03-28
Age : 32

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 4:59 pm

KW can not be modded

also:


Shriken(modeler)
Jpnyt(coder and learning how to work with 3ds max)
Bobug(can do anything, but is working on his own mod)
Naraku(project manager & modeler)
thaboss(project manager)
PizzaAtomica(concept artist)
Joshh(concept artist)
granye(idk)
timemastercronos35(modeler)
videogmer314(made this forum for us)
Commiedog(coder)
TMtrue(mapper)
SPR(mapper)
Taxikiller(idk)
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Tiberian Fiend Fri Apr 02, 2010 5:12 pm

Ah true - I thought that Kanes wraths one had been developed by the community awhile back, but I must of been mistaken.

Anyhow it does look like we could use with a texturer for the models or "skinner", as the "can do anything" guy has a mod he is working on and we should not fall to hard for him to complete every model we have created.
I shall be creating major scripting skills into the mapping side of the mod and my general experience in mapping, which means completing spider's maps(or scraping them, JK XD) XD.
Tiberian Fiend
Tiberian Fiend

Posts : 25
Join date : 2010-03-28
Age : 32

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 5:13 pm

heheh, lol, so, are you part of the forgotten mod team?
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Tiberian Fiend Fri Apr 02, 2010 5:19 pm

Naraku wrote:heheh, lol, so, are you part of the forgotten mod team?

I believe so, the empty, and cold part of the mod - but the forgotten and even the scrin sides will be secondary to GDI and Nod.

but I think we need more skinners for this mod to see daylight within a year XD.
Tiberian Fiend
Tiberian Fiend

Posts : 25
Join date : 2010-03-28
Age : 32

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 5:20 pm

Tiberian Fiend wrote:
Naraku wrote:heheh, lol, so, are you part of the forgotten mod team?

I believe so, the empty, and cold part of the mod - but the forgotten and even the scrin sides will be secondary to GDI and Nod.

but I think we need more skinners for this mod to see daylight within a year XD.

cold part of the mod? =/


and yes, if we had 5 decent texture artists, then we would be doing much better than we are now, how many texture artists, modelers, and coders are on the forgotten mod team?
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Tiberian Fiend Fri Apr 02, 2010 5:24 pm

None as of yet - As I said the forgotten and scrin will be secondary, if any modelers, coders and skinners are willing to aid me after the campaigns for GDI and Nod then I will design a layout for the forgotten units and will make teh campaign for it.
I have no idea who is the scrin designer is though - supose its a truly empty spot of the mod.

"Cold" being as stationary or frozen.
Tiberian Fiend
Tiberian Fiend

Posts : 25
Join date : 2010-03-28
Age : 32

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Naraku Fri Apr 02, 2010 5:25 pm

oh, well, if the mod team is looking for work, then they can join us pirat
Naraku
Naraku

Posts : 222
Join date : 2010-02-15

Back to top Go down

Organizing the team Empty Re: Organizing the team

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 3 1, 2, 3  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum